Top 10 common mistakes while
developing a mobile game.
Building a game is much harder than you
things, It’s like building a whole house on your own from the start. And there
are many possibilities of things to go wrong. To make sure take care of 10
common mistakes to avoid while developing a mobile game.
Too much Functionality
Simple is
best, heard everywhere right| But at the beginning of the game, this is the
most important thing to see. The game should easily define what it is rather
than make it way too much clutter to present it over the top.
Ignoring the difference between IOS
and Android
Ios and Android
are different operating systems. And both the systems have different approaches
to design the different characteristics and different navigation. So make sure
to avoid this mistake and go for the cross-platform for native solutions.
Bad Backend architecture
We always
keep the focus on the primarily visible screen. However there is more than what
you see on screen, there is a backend that serves logic, database, structure,
and this all is connected to extended service. So don’t forget the rationality
of the backend.
Designing for yourself and not users
One of the mistakes everyone makes is that we make games things for people, for the
audience not for our own self. So keep that in mind and make the game according
to the audience's taste keeping them in mind. Don’t make the game as per your
taste or preference, This is the most common mistake to be avoided.
No Marketing strategy
Marketing the strategy is an important task to be considered. Before technical make sure to
go through the marketing strategy. There should be a proper way of promoting
the game, analytical, and advertising. Make sure to have a proper marketing
strategy before putting it out to the audience.
No organized Testing
This is not
about testing for errors in the code. After the mobile application is published
on the App Store and Google Play, advertising is created, and, after some time,
conclusions are drawn based on it. When developing mobile applications, special
attention should be paid to product testing as an essential element of development.
No customers Feedback
Feedback
from the user is crucial, Every question from the audience needs to be heard
and answered. Also, make sure the answers should be quick and solve the
problem. While developing the game make sure to have a feedback form for
benefit of both company and the audience.
No set goals
Goals should
be specific, What the company is expecting from games after the months of its
launch. Whatever you expect from the company must be pen down for the better
future of the company and to see the shortcomings in the future. Often,
specific goals are missing, preventing the team from focusing on the result.
Lack of Flexibility
While
developing a game you should be flexible about the changes. There is no place
for stubbornness in game development. While developing a game there are most
definitely chances of errors and things not go accordingly, So always be
prepared with new adapting situations for the application.
Aggressive monetization
To gain the maximum value of assets, First, gain the audience. Quickly make the move and
effectively meet the needs of many people. Carefully monetize the profit and
loss of money. So you can keep a track record of the company’s future.
Conclusion
There are
many obstacles to developing mobile games. However, we try to give ten common
basic mistakes to be avoided while making the mobile game. Start the
development process to show the experience of mobile gaming in today's world.
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